time management
Sooozy Stomper & Bazza Basher » Devlog
I have used Trello to keep track of the tasks for the game. This work with a gantt chart so i now see the process of my game
The development approach/life cycle that I will be using will be the Waterfall Methodology. I feel this is right for me as I am the sole designer and not working in the team so the linear approach would fit better as I cannot move on until I have finished one aspect.
Sooozy Stomper & Bazza Basher
2D multiplayer beat 'em up party game
Status | Prototype |
Author | soap_kdy |
Genre | Fighting |
Tags | 2D, chocolate, Time Travel, Two Player |
More posts
- The Analytics so farMay 25, 2020
- The Game is Live and ready to playMay 22, 2020
- keeping score was hardMay 21, 2020
- leveling upMay 04, 2020
- Importance of data analyticsApr 25, 2020
- who is keeping scoreApr 06, 2020
- Affiliate Marketing.Apr 03, 2020
- Player ControlsApr 01, 2020
- Lets get a move onApr 01, 2020
- Social Media Marketing.Mar 26, 2020
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